CBT participants already tested these battles, but even they will see some changes. The teams will need to divide their forces to achieve both ground points control and also air superiority needed to cover the advancing tanks. Co-operation between the two combat arms will make the tactical gameplay much more diverse. Tomorrow, on May 30th, we will be turning on mixed battles between aviation and Ground forces in the Realistic and Simulator game modes for all maps and ranks. There may be some problems with news display in specific browser versions. Attention! This news was published on the old version of the website.
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